MapView

abstract class MapView : FrameLayout

Abstract class used to display a Venue Map Data file (VMD).

Inheritors

Constructors

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constructor(@NonNull context: Context, useDefaultMapProvider: Boolean)
constructor(@NonNull context: Context)
Initializes a new map view
constructor(@NonNull context: Context, @Nullable attrs: AttributeSet)
Initializes a new map view
constructor(@NonNull context: Context, @Nullable attrs: AttributeSet, @AttrRes defStyleAttr: Int)
Initializes a new map view

Functions

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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun addFocusables(views: ArrayList<View>, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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open fun addMarker(annotation: MapAnnotation)
Adds a marker to the map.
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open fun addPolyline(path: Polyline)
Adds a polyline to the map.
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open fun addTouchables(views: ArrayList<View>)
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open fun addView(child: View)
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open fun autofill(value: AutofillValue)
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open fun bringChildToFront(child: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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open fun clearAnimation()
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open fun clearChildFocus(child: View)
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open fun clearFocus()
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open fun clearTileCache()
Clears the tile cache and removes tiles/icons/etc.
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open fun combineMeasuredStates(curState: Int, newState: Int): Int
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open fun computeScroll()
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array<Int>, offsetInWindow: Array<Int>): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array<Int>): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchSetActivated(activated: Boolean)
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open fun dispatchSetSelected(selected: Boolean)
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun endViewTransition(view: View)
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open fun findFocus(): View
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fun <T : View?> findViewById(id: Int): T
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open fun findViewsWithText(outViews: ArrayList<View>, text: CharSequence, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any): T
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open fun fixCameraToFloor(floor: BaseMapBuildingFloor, constraintedToSize: SizeF, zoomOffset: Float, skipRotation: Boolean)
Fixes the map camera to the given floor
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open fun focusSearch(focused: View, direction: Int): View
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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open fun generateViewId(): Int
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open fun getAlpha(): Float
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open fun getAttributeResolutionStack(attribute: Int): Array<Int>
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(index: Int): View
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open fun getChildCount(): Int
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open fun getChildMeasureSpec(spec: Int, padding: Int, childDimension: Int): Int
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open fun getChildVisibleRect(child: View, r: Rect, offset: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
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Indicates the current floor.
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Indicates the current outdoor floor.
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open fun getDefaultSize(size: Int, measureSpec: Int): Int
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open fun getDisplay(): Display
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open fun getDrawingRect(outRect: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusables(direction: Int): ArrayList<View>
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open fun getFocusedChild(): View
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open fun getFocusedRect(r: Rect)
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open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(outRect: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutMode(): Int
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fun getLeft(): Int
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open fun getLocationInSurface(location: Array<Int>)
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open fun getLocationInWindow(outLocation: Array<Int>)
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open fun getLocationOnScreen(outLocation: Array<Int>)
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun indexOfChild(child: View): Int
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open fun inflate(context: Context, resource: Int, root: ViewGroup): View
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open fun init(context: Context)
This method must be called before the MapView (e.g.
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open fun invalidate(dirty: Rect)
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fun invalidateChild(child: View, dirty: Rect)
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open fun invalidateChildInParent(location: Array<Int>, dirty: Rect): ViewParent
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open fun invalidateDrawable(drawable: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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fun offsetDescendantRectToMyCoords(descendant: View, rect: Rect)
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open fun offsetLeftAndRight(offset: Int)
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fun offsetRectIntoDescendantCoords(descendant: View, rect: Rect)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreate(savedInstanceState: Bundle, delegate: MapViewDelegate)
open fun onCreate(savedInstanceState: Bundle, delegate: MapViewDelegate, vmd: Map)
Loads mapview
open fun onCreate(savedInstanceState: Bundle, delegate: MapViewDelegate, mapboxStyleUrl: String)
open fun onCreate(savedInstanceState: Bundle, delegate: MapViewDelegate, mapboxStyleUrl: String, vmd: Map)
This method loads the MapView.
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onDescendantInvalidated(child: View, target: View)
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open fun onDestroy()
Tie into your activity onDestroy method
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open fun onDragEvent(event: DragEvent): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
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open fun onLowMemory()
Tie into your activity onLowMemory method
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open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle): Boolean
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open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: Array<Int>)
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open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
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open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
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open fun onPause()
Tie into your activity onPause method
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun onProvideStructure(structure: ViewStructure)
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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open fun onResume()
Tie into your activity onResume method
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onSaveInstanceState(outState: Bundle)
Tie into your activity onSaveInstanceState method
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun onStart()
Tie into your activity onStart method
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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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open fun onStop()
Tie into your activity onStop method
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open fun onStopNestedScroll(child: View)
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open fun onTouchEvent(event: MotionEvent): Boolean
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open fun onViewAdded(child: View)
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open fun onViewRemoved(child: View)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable): Boolean
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
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open fun postInvalidate()
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open fun postInvalidateDelayed(delayMilliseconds: Long)
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open fun postOnAnimation(action: Runnable)
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
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open fun recomputeViewAttributes(child: View)
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open fun removeAllViews()
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open fun removeCallbacks(action: Runnable): Boolean
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open fun removeMarker(annotation: MapAnnotation)
Removes a marker from the map.
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open fun removePolyline(path: Polyline)
Removes a polyline from the map.
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open fun removeView(view: View)
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open fun removeViewAt(index: Int)
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open fun removeViewInLayout(view: View)
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open fun removeViews(start: Int, count: Int)
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open fun removeViewsInLayout(start: Int, count: Int)
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open fun requestChildFocus(child: View, focused: View)
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect, immediate: Boolean): Boolean
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open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
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open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
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fun <T : View?> requireViewById(id: Int): T
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open fun resetPivot()
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open fun resolveSize(size: Int, measureSpec: Int): Int
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open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun selectUnit(unit: MapUnit)
Selects a unit on the current floor.
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAccessibilityHeading(isHeading: Boolean)
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
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open fun setActivated(activated: Boolean)
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open fun setActiveIndoorFloors(activeIndoorFloors: List<MapBuildingFloor>)
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open fun setActiveOutdoorFloors(activeOutdoorFloors: List<MapOutdoorBuildingFloor>)
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open fun setAddStatesFromChildren(addsStates: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String)
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open fun setAlpha(alpha: Float)
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open fun setAnimation(animation: Animation)
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open fun setAnimationMatrix(matrix: Matrix)
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open fun setAutofillHints(autofillHints: Array<String>)
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open fun setBackground(background: Drawable)
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open fun setBackgroundAlpha(alpha: Float)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable)
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open fun setBackgroundResource(resid: Int)
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fun setBottom(bottom: Int)
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open fun setCameraDistance(distance: Float)
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open fun setClickable(clickable: Boolean)
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open fun setClipBounds(clipBounds: Rect)
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open fun setClipChildren(clipChildren: Boolean)
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open fun setClipToOutline(clipToOutline: Boolean)
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open fun setClipToPadding(clipToPadding: Boolean)
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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open fun setContentDescription(contentDescription: CharSequence)
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open fun setContextClickable(contextClickable: Boolean)
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open fun setCurrentFloor(currentFloor: MapBuildingFloor)
Sets the current floor.
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open fun setCurrentOutdoorFloor(currentOutdoorFloor: MapOutdoorBuildingFloor)
Sets the current outdoor floor.
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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open fun setDescendantFocusability(focusability: Int)
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open fun setDrawingCacheEnabled(enabled: Boolean)
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open fun setDrawingCacheQuality(quality: Int)
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open fun setElevation(elevation: Float)
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open fun setEnabled(enabled: Boolean)
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open fun setFadingEdgeLength(length: Int)
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
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open fun setForceDarkAllowed(allow: Boolean)
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open fun setForeground(foreground: Drawable)
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open fun setForegroundGravity(foregroundGravity: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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open fun setHovered(hovered: Boolean)
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open fun setId(id: Int)
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open fun setImageForKey(image: Bitmap, key: String)
open fun setImageForKey(imagePath: String, key: String)
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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setKeepScreenOn(keepScreenOn: Boolean)
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open fun setLabelFor(id: Int)
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open fun setLayerPaint(paint: Paint)
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open fun setLayerType(layerType: Int, paint: Paint)
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open fun setLayoutDirection(layoutDirection: Int)
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open fun setLayoutMode(layoutMode: Int)
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fun setLeft(left: Int)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setLongClickable(longClickable: Boolean)
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open fun setMapPosition(latLng: LatLng, bearing: Double, zoom: Double)
Sets the current posiiton of the map.
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open fun setMeasureAllChildren(measureAll: Boolean)
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open fun setMinimumHeight(minHeight: Int)
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open fun setMinimumWidth(minWidth: Int)
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
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open fun setNextFocusDownId(nextFocusDownId: Int)
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
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open fun setNextFocusRightId(nextFocusRightId: Int)
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open fun setNextFocusUpId(nextFocusUpId: Int)
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open fun setOverScrollMode(overScrollMode: Int)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setPersistentDrawingCache(drawingCacheToKeep: Int)
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open fun setPivotX(pivotX: Float)
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open fun setPivotY(pivotY: Float)
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open fun setPointerIcon(pointerIcon: PointerIcon)
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fun setPreferKeepClear(preferKeepClear: Boolean)
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open fun setPressed(pressed: Boolean)
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open fun setRenderEffect(renderEffect: RenderEffect)
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
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fun setRight(right: Int)
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open fun setRotation(rotation: Float)
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open fun setRotationX(rotationX: Float)
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open fun setRotationY(rotationY: Float)
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open fun setSaveEnabled(enabled: Boolean)
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open fun setScaleX(scaleX: Float)
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open fun setScaleY(scaleY: Float)
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
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open fun setScrollBarSize(scrollBarSize: Int)
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open fun setScrollBarStyle(style: Int)
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open fun setScrollCaptureHint(hint: Int)
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open fun setScrollContainer(isScrollContainer: Boolean)
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open fun setScrollIndicators(indicators: Int)
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open fun setScrollX(value: Int)
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open fun setScrollY(value: Int)
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open fun setSelected(selected: Boolean)
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open fun setSelectedUnit(selectedUnit: MapUnit)
Highlights the selected unit on the map using the layer style properties.
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
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open fun setStateDescription(stateDescription: CharSequence)
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
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open fun setSystemUiVisibility(visibility: Int)
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open fun setTag(tag: Any)
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open fun setTextAlignment(textAlignment: Int)
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open fun setTextDirection(textDirection: Int)
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open fun setTooltipText(tooltipText: CharSequence)
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fun setTop(top: Int)
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open fun setTouchDelegate(delegate: TouchDelegate)
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open fun setTouchscreenBlocksFocus(touchscreenBlocksFocus: Boolean)
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open fun setTransitionAlpha(alpha: Float)
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open fun setTransitionGroup(isTransitionGroup: Boolean)
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fun setTransitionName(transitionName: String)
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open fun setTransitionVisibility(visibility: Int)
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open fun setTranslationX(translationX: Float)
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open fun setTranslationY(translationY: Float)
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open fun setTranslationZ(translationZ: Float)
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open fun setupMap(@NonNull vmd: Map, @NonNull venueId: String, @NonNull venueBaseURL: String)
open fun setupMap(vmd: Map, style: VenueStyle, venueId: String, currentBuilding: Integer, activeIndoorFloors: List<MapBuildingFloor>, activeOutdoorFloors: List<MapOutdoorBuildingFloor>, iconBaseURL: String, fontBaseURL: String, tileBaseURL: String, vectorCommonBaseURL: String)
Call this method after your receive your Map object containing data from the VMD files.
open fun setupMap(vmd: Map, style: VenueStyle, venueId: String, activeIndoorFloors: List<MapBuildingFloor>, activeOutdoorFloors: List<MapOutdoorBuildingFloor>, config: VMMapViewLoadConfig)
open fun setupMap(vmd: Map, style: VenueStyle, venueId: String, currentBuilding: Integer, currentFloor: MapBuildingFloor, currentOutdoorFloor: MapOutdoorBuildingFloor, iconBaseURL: String, fontBaseURL: String, tileBaseURL: String, vectorCommonBaseURL: String)
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open fun setUsingDefaultMapProvider(useDefaultMapProvider: Boolean)
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open fun setUsingEmbeddedMap(useEmbeddedMap: Boolean)
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
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open fun setVerticalScrollbarPosition(position: Int)
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open fun setVisibility(visibility: Int)
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setX(x: Float)
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open fun setY(y: Float)
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open fun setZ(z: Float)
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open fun showContextMenuForChild(originalView: View): Boolean
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open fun startActionModeForChild(originalView: View, callback: ActionMode.Callback): ActionMode
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open fun startAnimation(animation: Animation)
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fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun startViewTransition(view: View)
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open fun stopNestedScroll()
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open fun suppressLayout(suppress: Boolean)
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open fun toString(): String
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun willNotDraw(): Boolean

Properties

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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String = "creditCardExpirationDate"
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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String = "creditCardExpirationDay"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String = "creditCardExpirationMonth"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String = "creditCardExpirationYear"
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val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String = "creditCardNumber"
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val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String = "creditCardSecurityCode"
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val AUTOFILL_HINT_EMAIL_ADDRESS: String = "emailAddress"
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val AUTOFILL_HINT_PASSWORD: String = "password"
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val AUTOFILL_HINT_POSTAL_ADDRESS: String = "postalAddress"
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val AUTOFILL_HINT_POSTAL_CODE: String = "postalCode"
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val AUTOFILL_HINT_USERNAME: String = "username"
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val DEFAULT_BUILDING_ID: String = "building_1"
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val DEFAULT_OUTDOOR_BUILDING_ID: String = "venue_outdoors"
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val FOCUS_DOWN: Int = 130
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val FOCUS_LEFT: Int = 17
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val FOCUS_RIGHT: Int = 66
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val FOCUS_UP: Int = 33
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val FOCUSABLE: Int = 1
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val GONE: Int = 8
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val HAPTIC_FEEDBACK_ENABLED: Int = 268435456
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val INVISIBLE: Int = 4
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val KEEP_SCREEN_ON: Int = 67108864
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open var map: Map
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open val mapInterface: MapRenderInterface
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open var maxZoom: Float
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val MEASURED_SIZE_MASK: Int = 16777215
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val MEASURED_STATE_MASK: Int = -16777216
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open var minZoom: Float
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val NO_ID: Int = -1
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val SOUND_EFFECTS_ENABLED: Int = 134217728
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open var style: VenueStyle
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open var venueId: String
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val VISIBLE: Int = 0
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