Designated Constructor.
The unique identifer of the waypoint. The uid is expected to have a format of waypointname_type_b9_f9_9.
The coordinate of the waypoint.
Compare objects for equality
the object to compare
true if these objects are equal
the map floor that this waypoint is on
2.0.0
Whether or not the waypoint is traversible (i.e. A banquet room that can be used to get from point A to point B. However, we would rather use the hallway outside instead of going through this room. Therefore, this room would not be traversible.
true if this waypoint can be traversed
The building Id the waypoint is in.
true if this waypoint can be autolabeled.
The display name of the waypoint (i.e. Men’s Bathroom).
The key for the MapFloor that the waypoint is on.
The floor number that the waypoint is on.
Readonly
idtrue if the waypoint should be described. Some waypoints don’t add value when describing the path, such as those that are in the middle of a straight line.
Readonly
locationThe map floor that this waypoint is on
2.0.0
Optional
namesakeWaypoint this one is named after.
2.0.0
The display name of the waypoint (i.e. Men’s Bathroom).
Optional
sequenceThis is used for elevators and stairs. Elevator waypoints, which are located on different floors, will have the same sequence number so they can be connected accordingly.
NOTE: Elevators will have the same sequence number as other elevators on different floors and is used to link them together
The sequence number of a waypoint.
True if this waypoint was processed during the auto-labeling process
Readonly
typeThe type of waypoint (i.e. Amenity, Room, etc.).
The position of the waypoint (e.g. whether or not it’s indoors or outdoors).
Generated using TypeDoc
Model that represents a waypoint. It includes its coordinate, building location, floor location, and more.
Since
2.0.0